Players will be expected to have more potions in their bags and will need to perfectly time them to ensure maximum uses within the fight. Conversely, this means fights will be designed with those uses in mind. In long fights, those taking more than ten minutes, players will be able to use potions as many as three times, which can result in some great DPS increases, or extra mana or health for those who need it. This change will bring a consistent expected cooldown to combat potions when you see enemies consume them.Īt first glance, this could have some positive changes. In PvP situations where combat potions are allowed, such as War Mode, Battlegrounds, and Epic Battlegrounds, the rate at which you drop combat can vary greatly. In dungeons, spacing out potion use will place more emphasis on deciding the most important times to use them. Ending a raid boss encounter with a wipe or a win will reset the potion cooldown. Longer encounters will now offer up more than one moment to use a potion for maximum tactical advantage. In raid encounters, players will still have the option of using a potion at the start of an encounter, but using a potion just prior to and as close to the pull as possible will no longer be required. This is intended to make potion use less of a hassle, less expensive, and more decision-oriented in various situations throughout the game. Additionally, they are no longer limited to one use per encounter. In this next build of the Shadowlands alpha, combat potions, such as primary stat potions and mana potions, now have a 5 minute cooldown.